How to Make House Music in FL Studio
Contents
This guide will show you how to make house music in FL Studio. We’ll cover everything from choosing the right samples to using the right effects. By the end of this guide, you’ll be able to create your own house tracks that will sound great on any dancefloor.
Introduction
This guide will show you how to make house music in FL Studio. The first thing you need to do is create a new project. To do this, go to File > New Project.
Once you have a new project open, the first thing you need to do is add a kick drum to your project. To do this, go to Channels > Add One > Kick.
Now that you have a kick drum in your project, you need to add a bassline. To do this, go to Channels > Add One > Bassline.
Now that you have a kick drum and a bassline in your project, it’s time to add some melodies. To do this, go to Channels > Add One > Melodies.
Once you have all of your melodies in your project, it’s time to add some FX. To do this, go to Channels > Add One > FX.
Finally, once you have all of your elements in your project, it’s time to render your track. To do this, go to File > Render.
What You Need
To make house music, you will need a computer with a MIDI keyboard and a digital audio workstation (DAW) like FL Studio installed. You will also need some basic knowledge of mixing and mastering.
Once you have all of that set up, you can start creating your own house music! To get started, try experimenting with different drum sounds and synth lines. Once you have a basic framework, you can start adding in different elements like vocals or samples.
When you are finished, be sure to export your track as an MP3 or WAV file so you can share it with friends or listeners online.
Setting Up
1. Go to “File” > “New Project.” Name your new project and hit “Create.”
2. You will be given a choice of presets. For this guide, we will be using the “EDM” preset. Select it and hit “Create.”
3. A new window will open with a default kick drum pattern already inserted into the playback timeline. If you would like to keep this pattern, simply hit the spacebar to start playback. Otherwise, delete the default pattern by selecting it and hitting the delete key on your keyboard.
4. We will now add our own kick drum pattern. To do this, go to the “Instruments” tab in the left-hand sidebar and select “Kick.”
5. Drag the kick instrument into an empty channel in the playback timeline.
6. You will see a small window open with a variety of different kick drums to choose from. Listen to each one and select the one that you think sounds best for your track.
7) Once you have selected your kick, it’s time to start programming in a pattern. In FL Studio, patterns are represented by vertical lines called “piano roll notes.” To create a new note, left-click anywhere on the gridline where you want the note to appear and drag it up or down to adjust its pitch (height). Right-click on a note to delete it.
8) Continue adding notes until you have programmed in a full measure (4 beats). To hear what your pattern sounds like, hit the spacebar to start playback.
9) When you are happy with your pattern, click on the record button (it looks like a red circle) in the transport controls at the top of FL Studio’s interface and then hit play again. This will record your performance so that you can edit it later if need be
The Kick
The kick is the most important element in any club track. It’s the first sound you hear, and it sets the tempo for the whole song. A good kick will have a clean, powerful sound that can be felt in your chest. If you’re new to making house music, start with a kick that’s not too hard or too soft. You can always add distortion or EQ later to make it sound more aggressive.
To make a kick in FL Studio, start by creating a new channel and choosing ‘Kick’ from the beat/drum drop-down menu. Right-click on the kick drum channel and select ‘Add Fruity Squeeze’. This will add a simple envelope controller to the kick, which will allow you to shape its attack and decay.
experiment with different settings until you find something that sounds good. Once you’ve got your kick sounding the way you want it, add a hi-hat by creating another channel and choosing ‘Hats’ from the beat/drum drop-down menu. Place your hi-hats on every other beat, and make sure they’re slightly open so they don’t drown out theKick.
The Clap
The clap is one of the most essential elements of house music, and with good reason – it’s incredibly versatile and can be used in a variety of ways to add energy and drive to your track.
When constructing a beat in FL Studio, it’s important to remember that the clap plays a very important role in giving the track its rhythm and flow. In most cases, the clap should be placed on the 2nd and 4th beats of each bar, providing a solid foundation for the rest of the percussion to build off of.
Beyond simply providing arhythmic support, the clap can also be used to add accents and emphasis to certain elements of the track. For example, you might choose to place a clap on the downbeat of every other bar, or use two claps in quick succession to add emphasis to a particularly important sound.
Of course, there are no hard and fast rules when it comes to using the clap – ultimately, it’s up to you to experiment and find what works best for your track. So get creative, and have fun!
The Hi-Hat
In this section we’re going to take a look at one of the most important elements in house music: the hi-hat.
The hi-hat is a percussion instrument that consists of two cymbals that are struck together. Hi-hats can be played with a drumstick, or they can be opened and closed with a foot pedal.
Hi-hats are typically used to keep time in a song, and they are often used to accentuate other percussion instruments.
When creating a house track in FL Studio, it’s important to use hi-hats that have a nice “chick” sound. This sound is created by striking the two cymbals together quickly and with force.
To create this sound in FL Studio, you’ll need to use a software instrument called FPC (which stands for “Fruity Percussion Controller”).
The FPC is located in the “Instruments” section of the browser window. To add the FPC to your project, simply drag it into the Step Sequencer window.
Once you’ve added the FPC to your project, you’ll need to choose a hi-hat sound from the library of available sounds. To do this, click on the “Library” button at the top of the FPC window.
From here, you can browse through the available hi-hat sounds and preview them by clicking on them. When you find a sound that you like, simply drag it into one of the empty pads in the FPC window.
The Bass
The bass is one of the most important elements in house music, so it’s important to get it right. In this tutorial, we’ll show you how to create a solid bassline in FL Studio.
First, load a kicking drum sample into a channel. We’re using the kick from the default FL Studio drum kit.
Next, add a sine wave oscillator to another channel and turn on FL Studio’s legato mode. This will ensure that the notes will flow smoothly into each other.
Set the oscillator’s pitch to around 80 Hz and its volume to around -6 dB. This will give us a nice, deep bass sound.
Now, start playing some notes on the keyboard. We’re going for a simple four-on-the-floor bassline here, so we’re just playing root notes on beats 1 and 3, and higher notes on beats 2 and 4.
Once you have your melody, add some notes on the off-beats (between the main beats). This will add some extra groove to your bassline.
Finally, add some effects to your bassline. We’re using a bit of reverb and delay to make our bass sound bigger and more atmospheric.
The Melody
The melody is the main hook of your track, and is usually what people remember after they’ve heard your song. It’s important to make sure that your melody is catchy and memorable. melodic content can be created with a variety of instruments, but the most common instrument used for melodies in house music is the synth.
To create a melody using a synth, you’ll need to choose a preset that you like and start playing around with the notes. It’s important to experiment with different combinations of notes until you find something that sounds good. Once you’ve found a combination of notes that you like, you can start to tweak the individual parameters of the synth to get the sound that you want.
In general, it’s a good idea to make sure that your melody is simple and easy to remember. A good hook will stay in people’s heads long after they’ve heard your track.
The Vocal
The vocal is the musical element that carries the emotional message of the song and connects the listener to the artist. In most cases, the vocalist is also the songwriter, so their performance is a direct reflection of their creative intention. A good vocal performance can make or break a track, so it’s important to get it right.
There are many different approaches to recording and processing vocals, so there is no one correct way to do it. However, there are some general principles that will help you get good results.
The first step is to choose the right microphone for the job. If you’re recording a singer with a lot of power and presence, you’ll need a microphone that can handle high volumes without distorting. For a softer, more intimate sound, you’ll want a microphone with a warmer character.
Once you’ve chosen the right microphone, it’s time to set up your recording space. The goal is to create an acoustically neutral environment that will not color the sound of your recordings. This means setting up in a room with hard surfaces that will reflect sound, rather than absorb it.
Once your recording space is set up, you’ll need to position your microphone properly for the best results. The exact placement will depend on the style of music you’re recording and the character of your singer’s voice. In general, you’ll want to place the microphone slightly off-center and above eye level. This will help reduce unwanted background noise and prevent reflections from causing problems.
After your vocalist is in place and you’ve got everything set up, it’s time to start recording! Again, there is no one correct way to do this, but there are some things to keep in mind. First of all, make sure your levels are set correctly so you don’t overload your input and cause distortion. Second, pay attention to dynamics and ensure that your recordings have a natural ebb and flow. Finally, take multiple takes and select the best one for use in your final mix.
The Drop
The drop is the most important part of any House song, and arguably the most important part of any EDM song. In a traditional House song, the drop is usually 4 bars long, 8 bars long, or sometimes 16 bars long. The drop is where all of the elements of the song come together to create an epic moment that will get the crowd moving.
One of the most important things to remember when creating a drop is that it should be simple. A lot of times, producers will try to cram too much into the drop, which can make it sound cluttered and messy. Less is more when it comes to the drop, so make sure that each element has its own space to breath.
Another important thing to keep in mind is that thedrop should have a clear buildup leading into it. The buildup should be 4 bars long, 8 bars long, or 16 bars long, depending on how long the drop is. The buildup should start off slow and then gradually build in intensity until it reaches a climax at the beginning of the drop.
If you want to learn more about how to make House music in FL Studio, check out our other tutorials!
The Outro
In house music, the outro is the section at the end of the song which slows things down and allows for a smooth transition to the next track. The outro is typically four to eight measures long, and usually consists of a breakdown of the main elements of the track, such as the drums, bassline, and melody.
Conclusion
We hope you enjoyed this guide on how to make house music in FL Studio! If you have any questions or comments, please feel free to leave them below. And be sure to check out our other guides on making music in FL Studio. Thanks for reading!